

程式碼
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
public class MyScript : MonoBehaviour
{
public SteamVR_Action_Boolean triggerDown;
public SteamVR_Action_Vibration hapticAction;
public SteamVR_Action_Single squeezeAction;
public SteamVR_Action_Vector2 touchpadTouch;
// Start is called before the first frame update
void Update()
{
if(triggerDown.GetState(SteamVR_Input_Sources.Any))
{
hapticAction.Execute(0,1,150,75,SteamVR_Input_Sources.LeftHand);
print("triggerDown");
}
float triggerValue=squeezeAction.GetAxis(SteamVR_Input_Sources.Any);
Vector2 padPos = touchpadTouch.GetAxis (SteamVR_Input_Sources.Any);
if(triggerValue > 0.0f)
{
print (triggerValue);
}
if (padPos != Vector2.zero)
{
print(padPos);
}
}
}
沒有留言:
張貼留言