讓手把變出球
using System.Collections;using System.Collections.Generic;
using UnityEngine;
using Valve.VR;
public class MyScript : MonoBehaviour
{
public SteamVR_Action_Boolean triggerDown;
// Start is called before the first frame update
public GameObject mysphere;
public GameObject myController;
bool state=false;
void Update()
{
if(triggerDown.GetState(SteamVR_Input_Sources.Any))
{
if(state==false)
{
state=true;
print("triggerDown");
GameObject now=Instantiate(mysphere);
//now.transform.position = new Vector3(x,0,0);
//x++;
now.transform.position=myController.transform.position;
}
}
else
{
state=false;
}
}
}
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