Week 12
接續測試程式碼
二、電腦相機跟隨人物移動
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TheThirdPersonCamera : MonoBehaviour
{
public float distanceAway = 1.7f;
public float distanceUp = 1.3f;
public float smooth = 2f; // 跟隨流暢度
private Vector3 m_TargetPosition;
Transform follow; //the position of Player
void Start()
{
follow = GameObject.FindWithTag("Player").transform;//找到相機的tag
}
void LateUpdate()
{
//計算攝像機距離人物的距離
m_TargetPosition = follow.position + Vector3.up * distanceUp - follow.forward * distanceAway;
// 把相機相對坐標還原成世界坐標
transform.position = Vector3.Lerp(transform.position, m_TargetPosition, Time.deltaTime * smooth);
//確保相機一直看到人物
transform.LookAt(follow);
}
}
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